Collection Cycle | Unlocked at Level | Footprint | Type |
---|---|---|---|
6 hours | 5 | 3 x 3 | A |
Lvl | Base Income |
Upgrade Cost |
Upgrade Time |
ROI* | IPH** | Event Bonus |
Item's Category*** |
---|---|---|---|---|---|---|---|
1 | $176,649 | $52,500,000 | 24:00:00 | 1,807 | $29,442 | Clock Strikes Dead 16,007A / 18,789D +1% Explosive Defense |
E |
2 | $529,947 | $87,675,000 | 30:00:00 | 1,533 | $88,325 | Clock Strikes Dead | E |
3 | $1,059,894 | $146,417,250 | 36:00:00 | 1,729 | $176,649 | Clock Strikes Dead | E |
4 | $1,766,490 | $244,516,808 | 42:00:00 | 2,181 | $294,415 | Clock Strikes Dead | E |
5 | $2,649,735 | $408,343,069 | 48:00:00 | 2,917 | $441,623 | Clock Strikes Dead | E |
6 | $3,886,278 | $681,932,924 | 54:00:00 | 3,478 | $647,713 | Clock Strikes Dead | E |
7 | $5,476,119 | $1,138,827,984 | 60:00:00 | 4,504 | $912,687 | Clock Strikes Dead | E |
8 | $7,419,258 | $1,901,842,733 | 66:00:00 | 6,124 | $1,236,543 | Clock Strikes Dead | E |
9 | $9,715,695 | $3,176,077,364 | 72:00:00 | 8,602 | $1,619,283 | Clock Strikes Dead | E |
10 | $13,248,675 | $5,304,049,198 | 78:00:00 | 9,300 | $2,208,113 | Clock Strikes Dead | E |
- ROI (Return On Investment) = Time until the upgrade pays for itself, in hours
- IPH = Income Per Hour
- Item's Category = M - melee, A - armor, G - gun, E - explosive, C - car